Category: Disassembling Link’s Awakening

13 août 2016

These articles are part of a “Disassembling Link’s Awakening” series, where I attempt to gain some understanding on how special effects were implemented in this game.

  1. Introduction: Special Effects in Link’s Awakening
  2. Link’s Awakening: Rendering the Opening Cutscene
  3. Link’s Awakening: Progress Report – week 1
  4. Link’s Awakening: Progress Report – week 2
  5. Link’s Awakening: Progress Report – week 3
  6. Link’s Awakening: Progress Report – week 4
  7. An in-depth look at Link’s Awakening render loop
  8. Link’s Awakening: Progress Report – week 5
  9. Link’s Awakening: Progress Report – week 6
  10. Link’s Awakening: Progress Report – part 7
  11. Link’s Awakening: Progress Report – part 8
  12. Link’s Awakening: Progress Report – part 9
  13. Link’s Awakening: Progress Report – part 10
  14. Link’s Awakening: Progress Report – part 11
  15. The hidden structure of Link’s Awakening Overworld map
  16. Achieving partial translucency on the Game Boy Color
  17. Link’s Awakening: Progress Report – part 12

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J’écris des sites web, des logiciels, des applications mobiles. Vous me trouverez essentiellement sur ce blog, mais aussi sur Mastodon, parmi les Codeurs en Liberté, ou en haut d’une colline du nord-est de Paris.