Larry Page, after approving the first ad campaign for Google in ten
years:
It’s obviously very contrary to what we normally do, and I think part
of the reason we wanted to do it is for that reason. It sort of
violates every known principle that we have, and every once in a
while, you should test that you really have the right principles. You
don’t want to end up too rigid.
As you know, I love how the Firefox UI can be customized with only a few
lines of CSS. This time, I wanted to simplify the Search box of Firefox
4 — because I don’t think we need a bright search-engine icon, and the
useless magnifying glass button. Here is the result:

Compare with the original theme:

And here are the few lines you can add to your
userChrome.css
to achieve this result:
/* Remove the magnifying glass icon on the right of the searchbox */
.search-go-container { display: none; }
.searchbar-textbox .textbox-input-box { padding-right: 7px !important; }
/* Replace the active search engine icon by a magnifying glass */
.searchbar-engine-image { display: none; }
.searchbar-engine-button {
padding-left: 16px !important;
background: url("chrome://browser/skin/Search.png") 4px 4px no-repeat;
}
Tested with Firefox 4.0b8 — but should work with Firefox 3.6 too.
La nouvelle interface d’Internet Explorer 9 a été dévoilée hier. Elle a
ses défauts, mais son côté minimaliste est vraiment agréable.
D’ailleurs, avec Firefox 4 bêta, il y a moyen d’obtenir la même
interface — sans extension, simplement en réorganisant les barres
d’outils.

Il suffit de glisser la barre d’adresse et les quelques boutons
nécessaires dans la barre d’onglets, et voilà : une interface simple à
la IE9.
J’ai bien aimé la musique
d’Inception. Il n’y
a pas vraiment de thème qui reste précisément en tête : on se souvient
d’une idée générale, de fragments — ce qui colle très bien avec les
rêves imbriqués du film.
Bref, Hans Zimmer a
mentionné ses sources d’inspiration et la manière dont il avait composé
ces musiques dans plusieurs interviews — donc on voit à peu près d’où
certaines choses viennent. N’empêche, l’entendre, c’est encore autre
chose. Enjoy.
If you updated to the recently released iOS SDK 4, you may have
encountered a rather annoying issue. All projects that link again a
static library which is the combination of multiple sub-libraries now
fail to link, producing only a “duplicate symbols” error. It is the
case, for instance, with the widely used
Three20 library for iPhone
development.
This is because of a bug in libtool : when building an universal library
(understand “with multiple architectures”, like the “Standard” build
option that includes both armv6 and armv7), if you are merging multiple
libs together, libtool will fail to strip properly some parts of the
libs, then try to merge them, adding the same symbols several times. It
will only be noticed on a linker invocation, such as when building the
application that uses the library. This is perfectly explained with much
details in this blog post of James
Briant.
He suggested a script to fix this issue with Three20. I generalized it,
so it can be used for any library that has the same issue.
To use it, open your library Target in Xcode, add a new “Shell Script
build phase”, and copy the content of this script inside :
#!/bin/bash# (c) 2010 James Briant, binaryfinery.com# Edited by Pierre de La Morinerieif [[ $TARGET_BUILD_DIR == *iphoneos* ]] && [[ $ARCHS == *\ * ]]thenecho "Rebuilding library as proper multiarch file"LIB_ARM6=$TEMP_FILES_DIR/Objects-$BUILD_VARIANTS/armv6/$EXECUTABLE_NAMELIB_ARM7=$TEMP_FILES_DIR/Objects-$BUILD_VARIANTS/armv7/$EXECUTABLE_NAME# Libtool skrewed up, and built fat binaries in place of the arch-specific ones : strip them.lipo $LIB_ARM6 -remove armv7 -o $LIB_ARM6lipo $LIB_ARM7 -remove armv6 -o $LIB_ARM7# Now recombine the stripped lib to the final productlibtool -static $LIB_ARM6 $LIB_ARM7 -o $BUILT_PRODUCTS_DIR/$EXECUTABLE_NAMEelseecho "Skipping arm multi-architecture rebuild"fi
Now, each time your project is built, the architectures in the output
binary will be correctly merged. This should be as unobtrusive as
possible — but hopefully Apple will fix the bug soon.