CastingStage: a raytracer in Cocoa

29 novembre 2009

Here is the first release of CastingStage, that was first previewed here. It is a simple raytracing engine made using Cocoa. It intends to be lean and mean, easy to use, and to showcase several Mac OS X technologies, such as bindings, CoreData, Grand Central Dispatch, and so on.

CastingStage cocoa raytracer

Here are the currently supported features :

You can view some screenshots or download the application (requires Mac OS 10.6 for now, Leopard support coming soon). And the code is under the MIT license — so feel free to play with it !


Discussion, liens, et tweets

J’écris des sites web, des logiciels, des applications mobiles. Vous me trouverez essentiellement sur ce blog, mais aussi sur Mastodon, parmi les Codeurs en Liberté, ou en haut d’une colline du nord-est de Paris.