CastingStage: a raytracer in Cocoa

29 novembre 2009

Here is the first release of CastingStage, that was first previewed here. It is a simple raytracing engine made using Cocoa. It intends to be lean and mean, easy to use, and to showcase several Mac OS X technologies, such as bindings, CoreData, Grand Central Dispatch, and so on.

CastingStage cocoa raytracer
preview

Here are the currently supported features :

You can view some screenshots or download the application (requires Mac OS 10.6 for now, Leopard support coming soon). And the code is under the MIT license — so feel free to play with it !

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